With the high amounts of Phase 5 Illidan will Enrage temporarily, greatly increasing Equip: When struck in combat has a 2% chance of increasing your Armor by 2000 for 10 secs. Maiev Shadowsong. As a few of the phases are very similar and use the Illidan will swap from phase three to phase four. Inferno Hardened Leggings: 69 stamina, 55 fire resistance. This boss does very high tank damage, so be healing the tank at all times. a barrage of different spells that the raid needs to be ready to handle Maiev Shadowsong joins the fight to help the raid defeat Illidan. Typically a Use: Tap into the power of the skull, increasing haste by 83 for 20 sec. He will use Dark Barrage every 90 seconds, so itll help a lot if your raid has enough DPS to kill the Flames of Azzinoth before the second one comes out, as they are very lethal. kill anyone they reach. It will therefore be imperative that your Fire Resistance tanks move them around very slowly, so the flames dont get too close to your group, while also giving your melee DPS a chance to attack them. Most know me as Baranor, the ret paladin guy, but I'm secretly a druid main, don't tell anyone. Therefore, your raid should use all of your remaining Heroism / Bloodlust, with DPS players using their personal DPS cooldowns along with it, pushing for 30%. The Flame tanks need two healers each, the remaining 4-5 healers heal the raid. A Shadow Resistance ranged tank is required for Phase 4, as the boss deals If he reaches 30% health, Phase 5 starts. Flame of Azzinoth, simply change targets to the other one. If they reach their target, they will instantly kill them with Consume Soul before picking another target to Paralyze and repeating this chain until your entire raid is dead hence your raid must focus them down ASAP. Shear Fast reaction is crucial if the target cannot use a damage avoiding ability like [Feign Death], [Ice Block], [Divine Shield] etc. Paladins and Druids should be similar but with their respective badge gear. Two tanks wearing Fire Resistance gear are required for this fight for Phase 2 second cast, Illidan will constantly spam this spell throughout Phase 4. If you are a Warlock that has taken on this responsibility, we have created Bosses in grey were redesigned in a later expansion or removed from the game. now needs to be looking for Cage Traps dropped by Two homes are involved. If during Phase 2 you find yourself high on threat on one of the Illidans pull is one of the most straightforward pulls in the game. Ranged DPS should be You can also see him live on Twitch. Illidan channels a blue beam from his eyes, targeting the ground. Note that the damage of the residual flames isnt particularly high, so players that are trapped on one side of the flames can run through with some light healing. Your tank will have to be careful with moving him, never exposing his back and keeping up Shield Block / Holy Shield at all times, while players near the trap move away from it, as shown in the picture above. "You must gather your party before venturing forth". blade. Be ready to heal your tank quickly and wait Typing /range 10 with a boss addon like DBM enabled will allow you to see if youre standing too close to other groups. To facilitate this, his threat is reset. Illidan Shear+Fire Dual Tank Prot Paladin POV - TBC Classic - YouTube 0:00 / 7:12 Illidan Shear+Fire Dual Tank Prot Paladin POV - TBC Classic 10,280 views Mar 10, 2022 81 Dislike Share. This positioning will make it slightly easier for your healers to heal off Illidans massive damage from Fireball, which he will spam throughout the phase. break down how to best approach this fight and the tactics needed to achieve This can be done by setting up one mage to each side of the raid, and have parasited raid members run away towards the sides. This is the beginning of Phase 4. Therefore, the Flame of Azzinoth tanks will need to make sure that the Flames are always facing away from the raid, so the only person getting hit by this ability is the tank tanking the Flame that used it. Illidan uses it every 25 to 30 seconds, so twice every Phase 3/5, so youll barely even notice it if youre spread out enough. If there are 3 players standing next to each other, theyll take ~10,500 damage, likely dying. throughout the entire fight. If you find your raid getting overwhelmed by fire, your healers running out of mana, your tanks or DPS players dying too often etc, it is not be a bad idea to use your Heroism / Bloodlust here, to help you push through. Anyone that touches the beam will die instantly. Illidan will summon multiple demons by the door after the Illidari Council, which Akama will then go and deal with, so your raid doesnt have to. Have 3 healers on your main tank this should be your Holy Paladins & Restoration Druids, as well as a single Restoration Shaman if possible using Chain Heal on the MT for the Ancestral Fortitude buff & healing the melee. If you did enjoy the video or want to see more content like this be sure to like comment and subscribe! They can start moving as soon as they see the Flame Blasts flame breath-ish animation, but they should be careful to not move too much and fill the arena with fire too quickly. Any player hit directly by the beam will take 19,750 to 20,250 Shadow damage, dying instantly. If players get separated from the Flame by the residual (blue) fire from Eye Beam, they should wait until they're at full health and then dash through the fire. resources at the ready to pick the boss up as soon as he resets his threat. This means that you will want a Protection Warrior or Protection Paladin as the main tank for this fight, as they can easily reach this amount by using Shield Block or Holy Shield respectively. Illidan and Akama will talk smack to each other for ~45 seconds, before Illidan says his iconic line, You are not prepared! and finally becomes attackable. Illidan Warlock tank overview. If the AoE is performed well, it's possible to kill all the Demons within a few seconds after they spawn, this has the additional advantage that nobody needs to move out of position. Please add any available information to this section. then summoned. A rogue can use [Sprint] and burn all cooldowns to increase damage done when reaching the demon. ANY raid member is more than 25 yards away from either Blade of Azzinoth, Using the demon trap is dangerous, because it may severely disturb positioning, and incur other complications like raid members taking extra damage from Agonizing Flames, loose Parasites, or the tank turning his back to Illidan and taking Shear. If you're tanking the second one it's recommended to be FR capped (365). Supremus During Phase 2 no combat or self rez should be used, since upon rezzing players may be susceptible to charge (even though being close enough to a Blade). Abide is a Warrior tank and multi-class expert currently playing on Faerlina While not strictly necessary, having 2 Hunters use Misdirection on the Flame of Azzinoth tanks as Phase 2 begins will make it a lot smoother. Phase Three is exactly the same as Phase One, except the raid should now be Equip: Each time you cast a spell, there is chance you will gain up to 80 Versatility for 15 sec. The second fight tanks will want a full set of Fire resistance gear for is Illidan Stormrage in the Black Temple. Leotheras Fire Resistance Guide. All raid members must stay within 25 yards of at least one Warglaive of Azzinoth. Everything else will work in the exact same way: your tank deals with Shear, Flame Crash and Draw Soul, while players afflicted by Parasitic Shadowfiend run to your melee DPS, to have them killed instantly. We will break down how to best approach this fight and the tactics needed to achieve victory in this final battle. All raid members should set up well distributed, at least 6 yards away from each other, to avoid extra damage from Flame Burst. But they lacked vision. pick the boss up and establish aggro before starting to DPS. It is important that they do not turn Illidan towards the raid while moving him however, to avoid having your. LnRiLWhlYWRpbmcuaGFzLWJhY2tncm91bmR7cGFkZGluZzowfQ==, IGg0LnRiLWhlYWRpbmdbZGF0YS10b29sc2V0LWJsb2Nrcy1oZWFkaW5nPSI4NGU4NzNjMWJiMzE3ZTYxNjY1ZDI2Y2ZkYTIxMGYyMyJdIGEgIHsgdGV4dC1kZWNvcmF0aW9uOiBub25lOyB9IC50Yi1pbWFnZXtwb3NpdGlvbjpyZWxhdGl2ZTt0cmFuc2l0aW9uOnRyYW5zZm9ybSAwLjI1cyBlYXNlfS53cC1ibG9jay1pbWFnZSAudGItaW1hZ2UuYWxpZ25jZW50ZXJ7bWFyZ2luLWxlZnQ6YXV0bzttYXJnaW4tcmlnaHQ6YXV0b30udGItaW1hZ2UgaW1ne21heC13aWR0aDoxMDAlO2hlaWdodDphdXRvO3dpZHRoOmF1dG87dHJhbnNpdGlvbjp0cmFuc2Zvcm0gMC4yNXMgZWFzZX0udGItaW1hZ2UgLnRiLWltYWdlLWNhcHRpb24tZml0LXRvLWltYWdle2Rpc3BsYXk6dGFibGV9LnRiLWltYWdlIC50Yi1pbWFnZS1jYXB0aW9uLWZpdC10by1pbWFnZSAudGItaW1hZ2UtY2FwdGlvbntkaXNwbGF5OnRhYmxlLWNhcHRpb247Y2FwdGlvbi1zaWRlOmJvdHRvbX0gLnRiLWltYWdlW2RhdGEtdG9vbHNldC1ibG9ja3MtaW1hZ2U9ImNkNDk1N2Q3NGUxNzhhN2MzNDI2Yzk4ZGMzNjY5MWQ2Il0geyBtYXgtd2lkdGg6IDEwMCU7IH0gQG1lZGlhIG9ubHkgc2NyZWVuIGFuZCAobWF4LXdpZHRoOiA3ODFweCkgeyAgLnRiLWltYWdle3Bvc2l0aW9uOnJlbGF0aXZlO3RyYW5zaXRpb246dHJhbnNmb3JtIDAuMjVzIGVhc2V9LndwLWJsb2NrLWltYWdlIC50Yi1pbWFnZS5hbGlnbmNlbnRlcnttYXJnaW4tbGVmdDphdXRvO21hcmdpbi1yaWdodDphdXRvfS50Yi1pbWFnZSBpbWd7bWF4LXdpZHRoOjEwMCU7aGVpZ2h0OmF1dG87d2lkdGg6YXV0bzt0cmFuc2l0aW9uOnRyYW5zZm9ybSAwLjI1cyBlYXNlfS50Yi1pbWFnZSAudGItaW1hZ2UtY2FwdGlvbi1maXQtdG8taW1hZ2V7ZGlzcGxheTp0YWJsZX0udGItaW1hZ2UgLnRiLWltYWdlLWNhcHRpb24tZml0LXRvLWltYWdlIC50Yi1pbWFnZS1jYXB0aW9ue2Rpc3BsYXk6dGFibGUtY2FwdGlvbjtjYXB0aW9uLXNpZGU6Ym90dG9tfSB9IEBtZWRpYSBvbmx5IHNjcmVlbiBhbmQgKG1heC13aWR0aDogNTk5cHgpIHsgIC50Yi1pbWFnZXtwb3NpdGlvbjpyZWxhdGl2ZTt0cmFuc2l0aW9uOnRyYW5zZm9ybSAwLjI1cyBlYXNlfS53cC1ibG9jay1pbWFnZSAudGItaW1hZ2UuYWxpZ25jZW50ZXJ7bWFyZ2luLWxlZnQ6YXV0bzttYXJnaW4tcmlnaHQ6YXV0b30udGItaW1hZ2UgaW1ne21heC13aWR0aDoxMDAlO2hlaWdodDphdXRvO3dpZHRoOmF1dG87dHJhbnNpdGlvbjp0cmFuc2Zvcm0gMC4yNXMgZWFzZX0udGItaW1hZ2UgLnRiLWltYWdlLWNhcHRpb24tZml0LXRvLWltYWdle2Rpc3BsYXk6dGFibGV9LnRiLWltYWdlIC50Yi1pbWFnZS1jYXB0aW9uLWZpdC10by1pbWFnZSAudGItaW1hZ2UtY2FwdGlvbntkaXNwbGF5OnRhYmxlLWNhcHRpb247Y2FwdGlvbi1zaWRlOmJvdHRvbX0gfSA=. 30 to 40 seconds into Phase 5, Maiev will teleport to 1 of 8 different pre-determined spots inside the arena and place a Cage Trap on the ground. The Betrayer meditates on the court just beyond. The main tank should make sure they have 101.8% combined parry, dodge and block combined while their Shield Block / Holy Shield is active in order to nullify Shear, or they will likely die. Your raid should have enough DPS such that you only see this ability once during Phase 2, else things can get ugly. Make sure to Phases 2 and 4 have When you get Illidan down to 30%, he will trap the entire raid in his Shadow Prison, stunning all of you for 30 seconds, as he taunts you for not being angry enough or whatever. Bellow you will find a handy reference for easily obtained & efficient resistance gear for each role credit to Grix. The only difference is the addition of 2 new mechanics, which you may or may not have to deal with, depending on your raids DPS and randomness. Your remaining healers should heal the raid, focusing on people targeted by Parasitic Shadowfiend and Agonizing Flames. The Flames will enrage if they are dragged more than 25 yards away from the glaive that spawned them, or if any player moves more than 25 yards away from both glaives, frequently charging and instantly killing that player for good measure. make sure to top the raid up quickly and continue watching the tanks as these should be used as soon as the tanks have solid aggro on the Flames. After Illidan is trapped, they can help DPS with Wrath, Smite & Lightning Bolt. This ability will flat out kill most players that get hit by it, as this phase already has very high AoE damage. The main problem is that while Maiev will generally pick spots near Illidan, she may occasionally pick one on the opposite side, which makes moving him there extremely tough. Note that it is possible to skip Phase 4 altogether by having high raid DPS, meaning you may not need the Warlock tank. Illidan still switches to Phase 4 every 60 seconds, but from now on, Phase 5 replaces Phase 3. Your healers should all be using +healing consumables for this fight, such as Elixir of Healing Power and Golden Fish Sticks, as well as mana regen consumables, such as Super Mana Potions and Dark Runes. It is recommended that you have at least 5-6 healers for this fight, with a good balance of tank healing classes like Holy Paladins and Restoration Druids, and AoE healing classes like Restoration Shamans and Holy Priests. Illidan Stormrage is the ninth and final boss you will encounter in the Classic WoW is my jam, with a passion for PvP. Each phase transition is a threat reset, so be sure to keep cooldowns and In addition to the tanking requirements, some of the phases will require vastly multiple different phases which require vastly different strategies. the Flame of Azzinoth will charge that player and trigger Theres an absolutely colossal amount of AoE damage coming out during this fight, so every raid member should have a Master Healthstone. Have your Shadow Resistance tank stay at max range away from the boss and Note: Theres a bug with the aggro table of the Flames of Azzinoth in this phase. into either 2 or 3 groups to avoid taking too much raid damage from Phase 3 introduces two new 25 man Raids, Black Temple and Mount Hyjal. You want to avoid multiple people getting hit by it, because its damage adds up quickly. (lore). Theres a 10 second transition animation, during which you can keep attacking him. Your ranged DPS and healers will never have to worry about it, as none of the patterns travel through the middle, where they should be standing. When your raid is finally ready, speak to Akama by the eastern stairs leading up to Illidans room. From the point where Illidan kneels down, the warlock tank should set up quite a distance away in one direction, while the melee group should move far away in the other direction (melee cannot DPS Illidan during this phase, as Shadow Blast and Aura of Dread make it impossible to move into range). At Warcraft Tavern were huge fans of World of Warcraft. Illidans aura will pulse every 2 seconds, dealing 1000 Shadow damage to every player within 15 yards and applying a debuff to them, increasing their Shadow damage taken by 30% for 10 seconds. A setup with five groups results in a cross pattern - one group in the exact center of the circle, and one N, E, S, W, each 6 yards away from the center group. Illidan is not a gear dependent fight, it's possible to beat him even with Tier 5 or badge vendor gear on most of the raid, only the tanks really need good gear. With the need for a fire resist tank for 2nd boss in MH and the Illidan fight requiring 2 max fire resistance tanks, I'm putting up this post with the gear I've acquired. It can help if you slow them down with abilities like Frost Trap and Cone of Cold. (lore) Shadow Demons at his feet. And about the lock, its difficult to Illidan reach demon fase, if you have not enough dps (or youre trying to kill him 10 persons), a ranged dps can tank him perfectly with no SR, in a pug raid Ive seen a . The main tank picks Illidan up by simply standing closest to him. Black Temple. Phase 5 is very similar to Phase 3, except that he enrages after 40 seconds (attack speed and damage increased, soft enrage). That damage starts off relatively weak, at 1200 damage every 5 seconds, but increases by 1200 every 3 ticks causing the last 3 ticks to deal 4800 damage each. Positioning becomes a bit easier by using the /range 5 command on raid boss addons like DBM. Since theres an aggro reset when Phase 4 starts, your main tank should also stay in and keep dealing threat but they should quickly move out if Illidan transforms into his Demon Form, as Illidan will 1-shot them. Teron Gorefiend at once. the patches of fire can easily prevent you from dealing damage if you are on the This like to know what specializations the loot from Gurtogg Bloodboil should be There is no trash in his arena whatsoever, and he will not aggro, so your raid can freely move into his arena and buff up, regenerate mana, use consumables and prepare in whatever way you need to before taking on Illidan. Reliquary of Souls 158K subscribers in the SanJose community. Illidan will target a random player in the raid and apply a debuff to them lasting 10 seconds, dealing 3000 Shadow damage to them every 2 seconds. Mages should use [Blizzard], and warlocks can use [Seed of Corruption] on Illidan 15 seconds before the spawn. If Illidan targets the side that melee DPS players are on with it, they should move to the other Flame of Azzinoth or simply stop stealing damage if the other Flame is dead. You've wasted too much time mortals, now you shall fall! cast will kill anyone near you. He will then transition to Phase 3, which consists of all of the same abilities that Illidan had in Phase 1, with the addition of a new, powerful ability: Agonizing Flames. Mortal Strike or Wound Poison debuff on the boss, as (2) Set: Your melee attacks have a chance to increase your haste by 180 for 10 sec. wrong side. Check out below for a full There, she will kneel down and place a Cage Trap. This phase has very high tank damage as well as raid damage, so everyone Players who stay inside the green flames will take 5000 Fire damage per second, which will kill everyone but the Fire Resistance tanks in 2 seconds. When you get Illidan down to 30% HP, he will trap your entire raid in Shadow Prison, stunning all of you for 30 seconds. He will kill any tank attempting to tank him normally in 1 hit. Furthermore, the beam will leave a trail of blue flames with a radius of 8 yards in its wake, lasting 75 seconds. The tank must use cooldowns to survive the 20 seconds until the end of the phase. However, it will still be a good idea to have one if your DPS is not good enough to skip Phase 4, you will very likely be unable to kill Illidan without a Shadow Resistance tank. Phase Two is probably the hardest phase of the fight, requiring 2 tanks with Even if you get lucky and she picks a spot near Illidan, its important to remember that hes still using some of his scary abilities, like Shear and Draw Soul. About every minute, If you get him down to 30%, however, he will transition to Phase 5. Illidan deals to 3238 to 3762 Fire damage to the raid, and every player within 5 yards of each player. Illidan cannot cast other spells while casting Dark Barrage. Beyond that, you use whatever Tank you have that can A) survive burst and B) hold threat. Illidari Council This makes him significantly more dangerous, as your tank will now take a lot more damage, while your raid healers will need to heal a lot more, with Parasitic Shadowfiend and Agonizing Flames both dealing 50% more damage. If Tanking Illidan as a Warlock is actually rather simple and you do not need to do much to do it. dealing very high Shadow damage to his target and anyone within 20 yards of the Since the tanks must avoid to stand in Blaze patches, they must keep moving. Early phases mostly only have tanks taking damage, so be sure to focus your on each phase down below. If anyone dies, they should wait until both Flames of Azzinoth are dead before being resurrected by Rebirth, Soulstone Resurrection or Reincarnation, otherwise the Flames will charge and kill them right away, wasting the res. Illidan will stay in Phase 5 for 60 seconds, then transform into his Demon Form, starting Phase 4, before transitioning back to Phase 5 60 seconds later. Illidan will transition to phase 2 once he reaches 65% HP. The main thing you need to do is make sure you have sufficient Shadow resistance to be able to tank him as Illidan continually blasts you with heavy Shadow damage. The second part of Phase 4 however can be extremely difficult to deal with. The main difference here will be that players are significantly more spread out than in other phases due to Flame Burst & Aura of Dread, so your Holy Priests wont be as efficient with their Circle of Healing, as it only heals players in the same group as the target. into the air and Phase 2 will begin. The catch however is that Maiev isnt very smart; she tries to prioritize placing the trap nearby Illidan, but may place it elsewhere instead, occasionally placing itvery awkward spots. 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