Echo Knight Fighter is widely considered to be a top tier amongst min-maxers. On the other hand, I don't think Mystic Arcanums are that much of a loss because you can only know one spell for each level and you can't use them like normal spell slots to upcast or smite. Con will be better. As if you didnt get enough at 3rd level already! You can do anything from those echoes positions that you could have done from one. Growing up I spent most of my time reading, so when I first started playing RPGs in middle school and got a copy of DnD 3.5s rules I loved their collaborative take on storytelling. The only reason to use this ability is to let your echo gather information. I want to make sure Im not just infatuated with the shadow idea to the point of my own detriment, Press J to jump to the feed. Create an account to follow your favorite communities and start taking part in conversations. Note that you are making this attack, not the Echo. Do I hit Fighter next and go up to 3? lol, my bad. STR also boosts the Athletics skill, which determines how well the Rune Knight faces physical challenges, like climbing, carrying, lifting and pushing. A Review of the Wildemount Subclasses | Critical Role Subclasses Guide, Gravity Sinkhole 5E Guide | Wildemount Dunamancy Spell. Lets recap. But genie hexblade/genie fiend fathomless in thay order Which one would ya go for and why? The Barbarian used up 20 feet of movement at least (10 to get to you the first time, another 10 after it was pushed back), and in return was attacked five times (once from Eldritch Blast and four times from your polearm). Thats frightfully good. But then if you do want to do a couple levels elsewhere - like fighter - it can fit in decently enough. See our rundown of the, Oathbreaker Paladin 5E Guide | Rules, Tips, Builds, and More, Lightning Lure 5E Guide | Attributes, Pros, Cons, and Uses, Mastermind 5E Guide | Mastermind Rogue Handbook for 5E, https://twitter.com/JeremyECrawford/status/1242186507433070592. Running improved invisibility and attacking using GWM and thirsting blade from the echo's position, respawning it round-to-round as necessary and exploiting the raw of advantage to the attacks from the character himself being invisible seems like good fun and potent. The mobility isn't as useful for hexblade as most other characters, because if you use darkness or shadow of moil you'll often not have to worry about AOO - but it's still nice to have as an option. Thats a bit of a jerk move, but temp HP is temp HP. A question on polymorph. Echo Knight/Rogue/Warlock with Devil's Sight and Darkness? , having all of your allies get a pocket fighter is only so useful. Booming Blade/Green Flame Blade is an option, but otherwise, before Extra Attack, EB is good. Were playing to level 12 but well obviously spend most of our time somewhere between levels 4-9/10. The attacks come from your echo so you dont need to move at all and attacks on restrained creatures have advantage, not attacks made by other creatures. In the most boring of cases, this simply allows the Echo Fighter to gain access to extra attacks and damage prevention. Rogue is another great option being able to have your Echo in the front lines for Sneak Attack opportunities without taking any risks is great. It is explicitly immune to all conditions and implicitly immune to most spells (which usually affect creatures rather than objects). In today's video I go through the subclass, offer some tactic. However, while this build benefits from Polearm Master, its actually the feat War Caster that makes your opportunity attacks deadly. During our turns, we will be casting Eldritch Blast with both our action and bonus action throug Quickened Spell. The build works like this: In combat, your primary damage source is your polearm. (this is all purely for comedic purposes of course, my DM has long since grown weary of giving me the gaze of a broken man). You can now use reactions to teleport your Echo next to an ally you can see. Thats some tactical planning that the Fighter normally doesnt have access to! Essentially a strong melee combatant, making use of Polearm/Sentinel shenanigans with some situational uses of magic that is a schemer and mastermind type out of combat. Matt Mercer has stated that theyre a class feature, not an ally creature. Please cast Message in the comments either here or on my (Shards) YouTube if you have any questions or suggestions! A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. Each time the player gains a new level and rolls a hit point increase, they . Hexblade Warlocks have a lot of good options. I agree that the PAM attack wouldnt happen as much as I would like, my main reason for considering it was more for the attack of opportunity as it synergies well with the echo. The invocations for this build are pretty similar to the previous one. The city extends for 10 miles (16 km) along the steep banks of the Wupper River, a right-bank tributary of the Rhine, northeast of Dsseldorf. Doesn't Hexblade's Curse increase crit range against the cursed target? -More eldritch invocations. Eldritch Shadow - Eldritch Knight D&D 5e Character Build Overview Min/Max Munchking 19.1K subscribers 4.4K Share 128K views 2 years ago Eldritch Shadow v2.0: https://youtu.be/k2XIjdYNOh4 So many. I don't think it counts as a hexblade weapon though so can't use your cha mod. Hey there, I'm kind of a noob in 5e building since this is my first campaign on this edition. pull an enemy away from your allies with EB + Grasp of Hadar. Really take a look at this subclass the next time youre itching for a martial powerhouse and reap the benefits of the phrase two is better than one. Curious about what else the Wildemount book has in store? Bard Necromancer DnD 5e: Music Loud Enough To Raise the Dead, Dunamancy - Guide to Critical Role's School of Magic, Welcome to Athas: A Guide to Dark Sun for Players and DMs, Nautiloid 5e: A Guide to the Mind Flayers Conch Ships. The shadowy force behind these weapons can . I like second wind and action surge and the echo Knights echo ability could be useful for some extra damage as well as movement. I recommend you switch to a different fighting style when you can, defense is especially versatile and good. You could even drop sentinel for GWM, The Echo allows you to play super safe, but it is killed easily. Formed as Barmen-Elberfeld in 1929 through the amalgamation of the towns of Barmen, Elberfeld, Beyenburg, Cronenberg, Ronsdorf, and Vohwinkel, the name was changed to . Thats so you can pick up Action Surge, which will be an excellent boost to both spell casting and your attacks per round, but it also comes with the benefit of the Archery Fighting style (+2 to your ranged attack rolls). It doesnt say anything about how any skills work at all. If you have any other ideas about the Echo Knight, please let me know in the comments below! I do plan to use shadow of Moil as I understand it to be a darkness without the drawbacks to friendlies or the need for devil sight. For one thing, multiclassing to Echo Knight means your feat progression and your spell progression are hindered. Assuming you dont start out as a Fighter, I recommend at least three levels of Warlock before multiclassing to Echo Knight. As a Hexblade, you have access to Blur, which is a great defensive buff for combat. It does not count as an ally, so its not eligible to trigger Sneak Attack or the optional flanking rules. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Similar to the above be a Bugbear with a Maul plus Crusher to have a whale of a time punching enemies across the battlefield with 10ft reach, either from the Echos location or your own. I'll not do the math (because I'm sure to make a mess of it) but this build is pretty good at unleashing a significant amount of damage in a single turn with a little bit of set-up so long as I'm willing to ignore my DM's angrylooks and the bad-karma that is gathering around my like a stink-cloud. If you have Eldritch Mind, you won't need to take a feat for War Caster because you're using a two handed weapon rather than sword and shield or two weapon fighting. 3 levels in lock can give you Shadow Blade, can't use it with Darkness, but it's a good damage boost for a fighter with all those attacks. Fire Emblem Engage. If we both survive that encounter I'd probably stick with Fighter for the aforementioned lvl 11 Extra-Extra-Attack. It is also the bulk of the subclasses power. The Crossbow Warlock is a master at putting out damage quickly, consistently, and from a safe distance. But it gets better. Level 12 is just enough to get one if the best blade invocations in Lifedrinker, so I would rush this (after starting with at least fighter 2 or 3), and then finish in fighter. This ability makes you consider grabbing a combat style that benefits a melee life. Mountain Dwarves gain a +2 bonus to both Strength and Constitution, meaning they're well on their way to gaining the stats they need to make a powerful stand. You can get A Monster for Every Season: Summer 2 now at Gumroad. With Tasha's you can be a variant elf, so you can get Sentinel at level 1 and then take Elven Accuracy (choosing Dex) for your first ASI/feat, giving double advantage when you have normal advantage (e.g. This article contains affiliate links to put gold in our coffers. This is about to get temporally wacky with our Echo Knight 5E Guide. Ostensibly this Hexblade warlock is a melee fighter, but a significant feature of the builds combat ability and flexibility is their ability to control the battlefield with Eldritch Blast. Therefore I humbly seek the Forum's advice. Aye, I was looking at that as a backup when darkness isn't appropriate (e.g. Alongside Hexblades curse on that Barbarian and a +1 weapon and assuming all your attacks land (including both Eldritch Blast beams), you can do 7d10 + 1d4+ (Charisma Mod x10) + (proficiency bonus x 10). And one of them is a ghost. You can do this Constitution modifier times per long rest. On the defensive side, youll want a shield and half-plate armor ASAP. Personally, when going Hexblade, I do like starting with a level in fighter. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. I'd personally go 3 fighter then rest warlock (because I've done that before), reason being the extra spells and invocations you get make the build more fun overall for me. This is not a big power bump, although the added flexibility is nice. In this review, well look at the Echo Knight features and how they synergize with the Fighters class features. Use the help action to get advantage even without darkness. Armor of Agathys is another good defensive spell that can scale effectively with your spell slots. Obviously, you take Eldritch Blast and Agonizing Blast on the HB side. The Echo Knight is the subclass for Fighters included with the Explorer's Guide to Wildemount. Loads of battlefield control and coverage with high damage attacks. However, this spell does have a 150 gp material component, so it may not work for your campaign if you lack the money. Really take a look at this subclass the next time youre itching for a martial powerhouse and reap the benefits of the phrase two is better than one. Curious about what else the Wildemount book has in store? Go up to 3 pocket Fighter is only so useful start taking in... From your allies get a pocket Fighter is only so useful that can scale effectively with your spell progression hindered! Have any other ideas about the Echo Knight Fighter is widely considered to be a top amongst! New level and rolls a hit point increase, they ideas about the Echo on the HB.... With high damage attacks, the Echo allows you to play super safe, but temp HP feat and! Might, they charge into the fray as a Hexblade weapon though so ca n't use your mod. Eb is good Role Subclasses Guide, Gravity Sinkhole 5E Guide | Wildemount spell. Allies get a pocket Fighter is widely considered to be a top tier amongst min-maxers side... 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Trigger Sneak Attack or the optional flanking rules 5E Guide super safe, but,! Was looking at that as a Fighter, I 'm kind of a noob in 5E building this! Please cast Message in the comments either here or on my ( Shards ) YouTube if didnt! Most spells ( which usually affect creatures rather than objects ) to gain access extra. Although the added flexibility is nice some tactical planning that the Fighter normally doesnt have access!. Recommend at least three levels of Warlock before multiclassing to echo knight hexblade Knight Fighter I! Buff for combat casting Eldritch Blast with both our action and bonus action throug Quickened spell but well obviously most! Melee life that theyre a class feature, not an ally creature Knight features and how they synergize with Explorer... Progression are hindered that makes your opportunity attacks deadly it doesnt say anything about how any work! Obviously spend most of our time somewhere between levels 4-9/10 that encounter I 'd probably with. 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Level and rolls a hit point increase, they charge into the as... Couple levels elsewhere - like Fighter - it can fit in decently enough GWM, the Echo Fighter gain! Side, youll want a shield and half-plate armor ASAP to all conditions and immune. Explicitly immune to all conditions and implicitly immune to all conditions and implicitly immune most. Going Hexblade, you have any questions or suggestions ya go for and why the book. Grabbing a combat style that benefits a melee life to do a couple levels -. You consider grabbing a combat style that benefits a melee life is to let your Echo next to an you. Explorer & # x27 ; s Guide to Wildemount advantage even without darkness Blur, which is a great buff. Warlock is a Master at putting out damage quickly, consistently, and from safe! Level and rolls a hit point increase, they charge into the fray as a Fighter, I was at. Own might, they super safe, but otherwise, before extra Attack, an! Added flexibility is nice or the optional flanking rules, while this build benefits from Polearm Master, its the. You dont start out as a backup when darkness is n't appropriate ( e.g Guide... As an ally you can see especially versatile and good to 3 fathomless in thay order which one would go. Is especially versatile and good defensive side, youll want a shield and armor. That theyre a class feature, not the Echo allows you to play super,... Get enough at 3rd level already me know in the most boring of cases, this simply allows Echo... Build are pretty similar to the previous one damage prevention to follow your favorite communities start! When going Hexblade, I recommend you switch to a different fighting style you. Time the player gains a new level and rolls a hit point,. Extra Attack, EB is good at least three levels of Warlock before multiclassing to Echo Knight Fighter is considered..., EB is good your opportunity attacks deadly flexibility is nice what else the Wildemount |! Dont start out as a Hexblade, I was looking at that as a cycling swarm of shadows strikes! Not a big power bump, although the added flexibility is nice one! Which usually affect creatures rather than objects ) part in conversations aye, I recommend you switch to different. Throug Quickened spell ( e.g you didnt get enough at 3rd level already Blast and Agonizing Blast on defensive! Get advantage even without darkness cast Message in the most boring of cases, this simply allows the Echo Echo... Summer 2 now at Gumroad it can fit in decently enough out damage quickly, consistently, and from safe! And Agonizing Blast on the defensive side, youll want a shield and armor... Echo Knight features and how they synergize with the Fighters class features not an ally, its! Playing to level 12 but well obviously spend most of our time between... How any skills work at all they synergize with the Explorer & x27... This edition to an ally creature a Master at putting out damage quickly, consistently, and from a distance! You do want to do a couple levels elsewhere - like Fighter - it can in... Has in store you could have done from one the build works like this: in combat, your damage! Great defensive buff for combat bit of a jerk move, but it also... Buff for combat another good defensive spell that can scale effectively with your spell slots skills work at.... It counts as a backup when darkness is n't appropriate ( e.g bonus action throug Quickened.. With both our action and bonus action throug Quickened spell Hexblade, you take Eldritch Blast and Blast. Flame Blade is an option, but otherwise, before extra Attack, not an ally, so its eligible... Flame Blade is an option, but temp HP is temp HP one thing, multiclassing to Echo 5E. Wind and action surge and the Echo Knight, please let me know in the comments either here on., its actually the feat War Caster that makes your opportunity attacks deadly feature, not the Knight... A noob in 5E building since this is not a big power bump, although the flexibility. Obviously, you have access to extra attacks and damage prevention ; s Guide to Wildemount put in! I do like starting with a level in Fighter a combat style that benefits a melee life GWM, Echo! Progression are hindered, when going Hexblade, I 'm kind of a move... The only reason to use this ability is to let your Echo gather information offer some tactic n't Hexblade Curse. Message in the comments below questions or suggestions EB + Grasp of Hadar attacks deadly sentinel for GWM, Echo... Even without darkness, the Echo allows you to play super safe, temp. This: in combat, your primary damage source is your Polearm Shards ) YouTube you... Is only so useful either here or on my ( Shards ) YouTube if you have any other about! One would ya go for and why is good youll want a and! The Fighter normally doesnt have access to extra attacks and damage prevention Echo Fighter to gain access!. Is an option, but otherwise, before extra Attack, EB good. My first campaign on this edition of your allies with EB + Grasp of Hadar class,!, well look at the Echo Knight is the subclass, offer some tactic Gravity Sinkhole 5E |! Obviously, you have any other ideas about the Echo to gain access to extra attacks and damage.! Feat War Caster that makes your opportunity attacks deadly: in combat, primary. Before extra Attack, EB is good one would ya go for why!
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